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Simmer Down Sprinter


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Playing Simmer Down Sprinter

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Arm rests with metal contacts.


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Competing players

June 2006 
by Steve Lambert

Project Description

Simmer Down Sprinter is a two player, sit-down, arcade style video game designed and programmed by Steve Lambert, which players compete to move runners around a track. The game is controlled by player’s bio-feedback. The more relaxed the player becomes, the faster the runner moves around the track. Essentially it is a game of competitive relaxation.

The game is controlled by player’s bio-feedback. The more relaxed the player becomes, the faster the runner moves around the track. Essentially it is a game of competitive relaxation.

Players rest hands on “team-colored” arm rests. The metal contacts detect changes in body temperature and galvanic skin resistance - similar to what is used for a polygraph test. When the player is more relaxed, the video of me running the track speeds up. If the player tenses up, the video slows down.

The game accepts 25 cent coins to start, so the player will be “invested” in winning. The video includes arcade style graphics that show the place (1st or 2nd) your runner is in, track position, speed, and a stress meter. Each player gets a team color, red or blue, and is shown that video on their screen. The “red screen” and ‘blue screen” are separate and individual, but start in sync with each other. Players are first shown a video of their runner stretching and warming up to an exciting soundtrack of Atari-style synthesized game music. The race is then run. At the end, the winner is shown a their winner screen and the loser, a “try-again” screen. The runner in the video celebrates or laments accordingly.

Visit the website here.
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