MC Drumkit DirectX 9
Up to .NET C#
Hey, me and a co-worker wrote a drum simulator for the make controller. It supports .wav files and works with directx 9 so it can play multiple sounds simultaneously.
So far there's no acceleration sensing for piezos, because i don't know how to set the sound volume with directx for C#, but it works great for just regular playing with no volume manipulation.
Any ideas on how to make this volume thing work?
I know how to receive the force value from the controller, it's directx that I don't know how to manipulate, and thought there might be some gurus out there who could help.
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